Posts Tagged “Educational games”
Who would want to be Ed Balls the education secretary? Sorry, the Secretary of state for children, schools and families (DCSF). Maybe therein lays the answer. This hugely diverse role fails to mention education in the title, yet it is education that will set the future course for the UK, and it is in education where we are failing, badly.
The debate into statutory assessment tests (SAT) has become acrimonious. The secretary for the DCSF wishes to change the format and add to the list of already abandoned tests. The reaction at sharp end in teaching is unequivocal. One teachers union bearing the substantial title of The National Association of Schoolmasters and Women Teachers ( NASUWT) claims they will strike if the tests are abandoned, another The National Unions of Teachers will strike if they remain. Ed Balls states he is “caught in between a rock and hard place.” But also caught in the middle our children anxiously await sense and reason. It’s their future we are mucking about with.
The demands of society and the global economy are evolving dramatically during the schooling journey of any child. Apart from tweaks to the curriculum, the standard of learning achievement has failed to match the pace of change. The system has certainly failed to track consistently with developments in technology. Advances in nearly all avenues of modern achievement have been largely unmatched in the field of education. Our systems and procedures continue to fail children at primary level delivering an almost impossible catch-up challenge to secondary schools.
The current debate centres on the SAT’s. Ostensibly tracking the achievement of a child and a key measure of the effectiveness of the teaching resources, they unfortunately follow the twists and turns of many target driven corporate objectives, and fraught with an unhealthy degree of manipulation. Critically, teaching capacity has been focused on the “teach to test syndrome” where children are groomed to pass tests at the expense of a wider broader based education that would enthuse both children and teachers alike. The desire to inflate achievement has taken the fun out of learning. Maths games and English games to stimulate educational interest are abandoned in preference to test drilling exercises.
The current debate concerns the removal or rescheduling of key stage 2 SAT’s taken by 11 year old’s. In view of criticism of the testing versus teaching focus this seems a good move, but as ever the devil is in the detail. Unleashing a knock on problem of additional bureaucracy and work load has created the rift within the teaching fraternity. Testing at primary level is essential to identify potential performance at secondary, as without this secondary schools initially run blind with each years intake. The new scheme requires this to be completed when the child is ready rather than at set times. Teachers state this will cause a massive increase in workload and create even further disruption and depletion of the educational resources.
Thus some alternative measure of a child’s performance system is essential. Ironically the SAT key stage 2 replaced the 11+ which had the same function in 1987. Some improvement. Ed Balls says he does not want to rush into any decision. Perhaps this will give him the opportunity to listen to the guys steering the boat. Teachers have profound knowledge of what works and what does not in their own environment. Surely they should command the solution rather than costly bureaucrats whose theory appears to fail. In view of the cut backs in education wasting valuable resources in an in fight is not the way forward and would avoid the leviathan drawback of the National Health where managers now outnumber doctors.
Ed Balls has the unenviable task of sorting things out. Decisions taken now have an implication for generations to come. Daunting perhaps but he also has the opportunity to evolve an educational programme that could be the envy of the world. We are not alone; most English speaking countries have similar issues with schooling. Ed Balls could stand high as the first Minister to evolve a new educational policy that is fit for purpose for the next 20 years. We would all dearly thank him.
No Comments »
The UK primary school curriculum is in the throws of a massive positive update, or another upheaval depending on which way you look at it. Clearly the current system is ailing with many performance targets being missed despite the inclination to manipulate the results -inherent with any target based system.
The “teach to test” syndrome is leaving children with an incredibly shallow depth of knowledge and unprepared for the ardours of the global changes that will affect their adulthood. Will the next series of educational games be a positive move?
To see the full comment read on=>
Keen2learn blog
No Comments »
“Beating swords into ploughshares” took on a new relevance recently when toys shops in Trinidad said children were abandoning toy guns for educational games. Whether it is parental influence or the choice of children it is good to see toy weapons are being ditched for educational games that are now appearing on the market. Many games are now linked to the curriculum so the lasting fun at home can bring real benefits to achievement in the classroom.
Alistair Owens =>
educational games
No Comments »
Children in the North East of England are being given free bowling sessions in a scheme to encourage them to attend school. Six primary schools will take part in the reward scheme introduced by Stockton Council’s School Attendance Team. Children must have 100% attendance each half term to benefit from the opportunity.
It is an indictment of our schooling system that children have to be incentivised in this manner. The attendance reward offered being outside of school holds a clear message. Why do children abhor school in the first place? Perhaps the lesson content, skill of the teacher, teaching resources and curriculum conspire to turn education into a slog.
Cllr Alex Cunningham of Stockton Council said: “Poor attendance at school is clearly detrimental for children where it affects their level of educational achievement as well as their social and emotional development.”
“We are keen to raise standards in Stockton and children respond well to praise and rewards and I’m sure they will be striving to shout their name out at registration every morning knowing they have a target to achieve.”
But are we just treating the symptoms and not the disease? Certainly children need to be motivated which includes what they are taught and the way they are taught. A considerable number of teachers are highly inventive, therefore surely they should they be encouraged to develop lesson content, style and rewards that interrelate with education. A trip to a bowling alley is certainly rewarding but it could be more educational. I recall winning a prize for attendance at school. I was granted an extra 20 minutes playtime on the day of the announcement. I remember it vividly, the initial pride was quickly offset by the fact I was the only child to gain the award. 20 minutes on your own in a deserted playground lacked appeal and the following teasing in the class, plus having to catch up on the missed 20 minutes of the lesson conspired to make this a one-off award.
The thought was there but the reward inappropriate. Perhaps the incentive offered by Stockton could be attendance at some form of educational games. These could amalgamated with other councils into local, regional and national events with increasing level of content, perception of value and incentive to achieve.
The actual lesson content could be revisited to ensure a level of entertainment and fun is present, overcoming the attendance issue. Enthralling children is an art; to maintain the momentum is a huge task. Lessons hold huge potential to develop educational content that is intriguing, entertaining and functional. Seeing lessons as fun would be a huge influence on children to attend. If a central reward is needed maybe the event could be designed by a team of games designers and TV directors to develop a national Educational games event with the kudos that all children would aspire to. Maybe attracting international figureheads, pop stars, entrepreneurs and inspirational figures would inspire and encourage children as the ulterior motive such that attendance at the event would be a significant reward. In the meantime six children from Rosebrook Primary School, in Stockton, will be the first to benefit from the attendance scheme, receiving a free bowling game. It’s a start that could precipitate a whole new approach
Alistair Owens educational games
No Comments »
1. Interest.
I found school, 40 years ago already, to be boring; my excuse for poor performance. The use of one dimension low-tech teaching resources did little to help. To get kids interested they need a challenge that is fun and absorbing. The subject area needs to be dynamic; “Explosive maths games – 100 things you never knew about quadratic equations” would hold more interest that “Maths Text Book Volume 3.”
Practical applications and realism help improve the relevance of the subject. In physics; what happens when a jet engine goes into goes into reheat? Massive increase in thrust and acceleration, plus a massive increase in fuel usage! How far can you fly on reheat? What vehicle weighing 20 tons can accelerate from zero to 175 miles per hour in 2.5 seconds? Eat your heart out “Top Gear” it isn’t a car – it’s an aircraft being launched by the catapult on an aircraft carrier, but how does it work?
2. Fashionable
Got to look the part. Needs great product name, impact packaging and user benefits. Games that let kids “beat up” their parents in a game whilst improving and testing their knowledge and dexterity.
3. Street Cred.
Needs to attract friends, relatives and schoolmates in a must-have game to let them collectively join a particular challenge. Must be reasonable cost so not to exclude kids in low income families ( or funded by the educational authority) and offer a challenge with a purpose. Could replace some of the £20 billion spent in the UK every Christmas on plastic junk toys and games that are played once.
4. Modern Technology
Develop educational games that can be played on host of equipment: Cell phones, MP3, Netbooks, Mum or Dad’s last years Blackberry, Pc’s, Mac’s. Ideally all platforms should all have access to the same game title.
5. SCORM
Include SCORM, the Sharable Content Object Reference Model, is a technical specification that governs how online training (or “e-learning”) is created and delivered to learners. Developed by the US military it forms the basis of a common monitoring system that can be used by a school and parents to check progress by children using educational video games linked to the system.
6. Parental Support.
Getting parents involved by setting them to support or even spar with their children. Eighty percent of a child’s academic success is influenced by what they do at home! Get parents interaction by resetting the game, increase the challenge rating or add extra facilities. Parents could also monitor performance using an in built appraisal of the child’s achievement.( More in item 10)
7. Subject Area
The curriculum needs constant adjustment to capture changes in technology, global developments and career opportunities. The internet, email and many careers didn’t exist when children now entering the job market first started school. Similarly many careers have ceased to exist. The world needs more engineers and scientists. Some good scientific games can stimulate and develop interest tailored to future career prospects.
8. Peer Support
Children learn a huge amount from other children – who else taught them to use a mobile phone? Interactive educational games such as math games can attract great support from other children. We just need to give them the focal point to encourage this support. Email, MSN and text can provide an almost instant help desk.
9. Feedback.
Create spirit of competition through educational games linked to class, school, district, county, regional and national league tables.
Update the challenge, create new ideas and gain feedback from other users.
10. School Interface
Replace the report card, or annual parent’s night with dynamic performance feedback linking parent, child and school. Using technology to measure homework performance without the teacher having to laboriously mark assignments. Spell checking, grammar, maths checking can be automated and feed into a summary report with performance graphs giving immediate assistance to the child.
Summary:
Teachers are constantly being pulled from pillar to post. Compiling reports and marking homework consumes an extraordinary amount of time and effort. Streamlining the job using technology to interface with the next generation of educational games will encourage learning outside school. It will also allow teachers more time to get creative.
No Comments »
Educational games, toys and puzzles are being used to overcome one of the biggest drawbacks of teaching; how to quickly grab the attention of the class at the start of the lesson. Boys tend to take much longer to settle down and some children are notoriously late. Ten minutes of the class can be lost before teaching really gets going. But now there are options.
A daily dose of maths computer games can boost maths attainment according to a study carried out in Scottish schools.
Learning and Teaching Scotland (LTS) – the main organisation for the development of the curriculum – analysed the effect of a “brain training” game. It also found improvements in pupils’ concentration and behaviour.
Less able children were found to be more likely to improve than the highest attainers and almost all pupils had an increased perception of their own ability.
LTS worked with Her Majesty’s Inspectorate of Education and the University of Dundee to see if the pilot results were replicated on a wider scale. Researchers found that while all groups had improved their scores, the group using the maths game had improved by a further 50%. The time taken to complete the tests dropped by five minutes, from 18.5 minutes to 13.5 minutes. The improvement in the games group was double that of the control group.
The study also found reduced absence and lateness in some classes. Derek Robertson, LTS’s national adviser for emerging technologies and learning, said the results offered the first independent, academic evidence that this type of computer game could improve attainment when used in an educational context.
He said: “Computer games help flatten out the hierarchy that exists in schools – they are in the domain of the learner as opposed to the domain of the school. This intervention encouraged all children to engage and get success in a different contextual framework; one in which they don’t know their place.”
The educational games used in the trial were one of the growing numbers of computer games developed with education at the core. Modern technology harnessed to present a platform that is interesting and appealing to the young mind sets the challenge. A form of learning in disguise acceptable to a wide range of ability, age and both girls and boys is paying dividends in accelerating learning.
The games can be played in class and at home. They are having a marked effect in settling the class at the start of the lesson, and the number of late arrivals has noticeable reduced.
Technology in the form of a chemistry game or physics games generates the practice activity essential to learning retention. Compared to conventional text and exercise book activity that can be one dimensional, computer games have the major advantage of capturing peer support. Children also learn from other children. How else do they pick up the detailed operation of a mobile phone? Certainly not from their parents or the school national curriculum. So the next time you see a child buried in a computer game on a PC, laptop or Nintendo take comfort this is a great way to help them learn.
Settling the class down can be eased with lesson starters; computer games that set a quiz based on the subject, or a combination of questions and clues to open the next level of the game. Some games even let the player design the next portion of the game.
The help of parents is fundamental in supporting the teacher to enhance the schooling of their children. Educational games are the easiest entry point. Playing the same game or puzzle at home as in school is the most effective way to help. You do not to need to be proficient in the subject background and you never know how much you will enjoy the challenge.
Alistair Owens keen2learn
No Comments »
Educational games toys and puzzles are being used to overcome one of the biggest drawbacks of teaching; how to quickly grab the attention of the class at the start of the lesson. Boys tend to take much longer to settle down and some children are notoriously late. Ten minutes of the class can be lost before teaching really gets going. But now there are options.
A daily dose of maths computer games can boost maths attainment according to a study carried out in Scottish schools.
Learning and Teaching Scotland (LTS) – the main organisation for the development of the curriculum – analysed the effect of a “brain training” game. It also found improvements in pupils’ concentration and behaviour.
Less able children were found to be more likely to improve than the highest attainers and almost all pupils had an increased perception of their own ability.
LTS worked with Her Majesty’s Inspectorate of Education and the University of Dundee to see if the pilot results were replicated on a wider scale. Researchers found that while all groups had improved their scores, the group using the maths game had improved by a further 50%. The time taken to complete the tests dropped by five minutes, from 18.5 minutes to 13.5 minutes. The improvement in the games group was double that of the control group.
The study found reduced absence and lateness in some classes. Derek Robertson, LTS’s national adviser for emerging technologies and learning, said the results offered the first independent, academic evidence that this type of computer game could improve attainment when used in an educational context.
He said: “Computer games help flatten out the hierarchy that exists in schools – they are in the domain of the learner as opposed to the domain of the school. ”
“This intervention encouraged all children to engage and get success in a different contextual framework; one in which they don’t know their place.”
The educational games used in the trial were one of the growing numbers of computer games developed with education at the core. Modern technology; harnessed to present a platform that is interesting, appealing to the young mind, sets the challenge. A form of learning in disguise acceptable to a wide range of ability, age and both girls and boys is paying dividends in accelerating learning.
The games can be played in class and at home. They are having a marked effect in settling the class at the start of the lesson, and the number of late arrivals has noticeable reduced.
Technology in the form of a chemistry game or physics games generates the practice activity essential to learning retention. Compared to conventional text and exercise book activity that can be one dimensional, computer games have the major advantage of capturing peer support. Children also learn from other children. How else do they pick up the detailed operation of a mobile phone? Certainly not from their parents or the school national curriculum. So the next time see a child buried in a computer game on a PC, laptop or Nintendo take comfort this is a great way to help them learn.
Settling the class down can be eased with lesson starters; computer games that set a quiz based on the subject, or a combination of questions and clues to open the next level of the game. Some games even let the player design the next portion of the game.
The help of parents, fundamental in supporting the teacher to enhance the schooling of their children, can take the form of educational games as the easiest entry points. Playing the same game or puzzle at home as in school is the most effective way to help. You do not to need to be proficient in the subject background and you never know how much you will enjoy the challenge. The reward can be enjoyed by the child, teacher and you.
Alistair Owens keen2learn
No Comments »
The ability to read is the single most important factor in a child’s education. It is one of the easiest areas in which a parent can help at home using one of the reading games now available to help. Yet 67% of all parents don’t bother reading aloud with their children. Only 33% read with their children daily and the majority are mothers. Dad’s have given up or never started to help in the first place.
These startling figures have been revealed by Booktrust, a charity that promotes reading. They also established the drop off rate is alarming declining from 43% to 37% in the last two years.
Almost 25% rarely or never read with their children. And in the place of reading is TV. A further oddity is that the older the parent the least likely they are to read to their children. 75% of mothers aged 25 – 34 read to their children but this drops to 60% with mothers aged 35-44 and down to 33% if they are 45-54 yeard old.
In order to excel in school reading is an absolute must. Practice helps significantly and the easiest way is with your parents at home. There are some great online books that feature animations to help with the reading.
No Comments »
Back to school! A fearsome thought for teachers, children and parents. The start of a new academic year, new class, new school, new teaching resources. Welcome back, the educational games have just started.
If you’ve been anywhere near the shops over the summer you couldn’t fail to notice the constant “back to school” promotions. They seem to start on the first day of the holiday ignoring the anguish of teachers, children and parents who dread the thought. Surely holidays are fun and should not be confused with the slog of learning. Fun is relaxed, enjoyable and something you look forward to. School is, however, far from being fun epitomised by adverts relating to shoes, clothing and stationery! But what if the schooling process could become filled with educational toys, games and fun? Is this possible? Surely we should be beating ourselves up with textbooks.
We look forward to something we enjoy and tend to put off something we don’t. Most people enjoyed watching the Olympic Games where medal winners excelled through years of dedication. Hard work, hours of daily practice to improve performance proved the difference between Olympians and “also ran’s”. Above all they enjoy what they do.
Performance is dynamically measured, results seen immediately, giving elation with an improvement, and a challenge with a setback. Determination is the key; Olympians enjoy the challenge to improve. What about school and homework? Can school be enjoyable? Could a child’s performance at school be measured dynamically using modern facilities or has it to rely on textbooks, tests and end of term reports? The answer lies in the latest educational games where parents and siblings can join in. Modern homework can be set as a game replicating the work in progress in the classroom. Setting homework as maths games, English games or science games is “learning in disguise” providing an opportunity for the child to practice whilst enticing effective parental involvement.
The busy classroom of 30 leaves minimal time for the teacher to encourage practice in the classroom. Yet 75% of learning retention is achieved through practice. The International Olympic Committee can be compared with the national curriculum setting the competition ground rules and standards. Teachers are the team mangers but parents are the individual child’s coach. The one to one relationship giving guidance, encouragement and participation can reap huge rewards in performance improvement.
Recent research by the National Confederation of Parents Teacher Associations discovered a massive 80% of a child’s academic progress is influenced by what they do at home, and only 20% emanates from the school environment. Back with the Olympics analogy it may seem obvious that the coach has a huge influence on an individual’s performance.
Teachers and the Department for Children, Schools and Families, aware of this phenomenon, are urging parents to become more active in the schooling process. This is in no way dereliction of duty but highlights a fundamental shift in the training duties a parent or PTA can now effect. Historically, helping with homework has been difficult because the teaching resources were one dimensional. Text books induce reluctance in parents. Unwilling to interfere they are concerned they would use different teaching techniques, or may appear to struggle in the subject area in front of their children. But the modern educational games, toys and puzzles used in school by the teacher are now available for use at home.
In class these educational games take the form of board games, quizzes, puzzles, bingo, toys and software – and are ideal for home use. The short burst in a class of 30 can be extended to 30 minutes at home on a one to one in fun game. This parental involvement means that the child gets the extra time to practice. Parents can assess progress dynamically rather than waiting for end of term reports, and children benefit from a coach at home to boost their performance back in school.
Alistair Owens Keen2learn
No Comments »
Over the past 15 years, we have raised the question, “Why do you use educational games?” to our clients and workshop participants. From their feedback we have constructed a list of the ten very best reasons for using learning games. We hope these 10 descriptions will remind and stimulate you to consider learning games as a training alternative; and, then to consider one of our fine, field-tested, fun-to-play, classroom proven products.
1: Games are Fun with a Purpose
Games create a cognitive engagement between the learner and the topic in a flowing, smiling environment. Games celebrate your topic and reward individual and group achievement. Games bring fun and energy into a buoyant learning zone, but with the focus on learning.
2: Games Provide Feedback to the Learner
Learners want and need feedback on their performance. Games give them immediate feedback on the quality of their input — their successes and their errors. With the appropriate corrective feedback, this can become an invaluable learning opportunity.
3: Games Provide Feedback to the Trainer
Games provide a practice field where learners interact with the topic, demonstrating their knowledge and ability to apply the information. By observing this real-time demonstration, the trainer can adjust the subsequent level of lecture, readings and interventions, accordingly.
4: Games are Experiential
Today’s learner needs to do and to try things on her own. Games provide an environment that transforms the passive student into an active part of the learning process where she can connect her own dots and experience her own ideas. Games also remind both player and teacher that energy in the classroom is a good thing.
5: Games Motivate Learners
Games engage players and then motivate them to interact with the topic. This interaction drives players to demonstrate their understanding of the topic in a friendly contest where successes are memorable moments of shared triumph and celebration and where mistakes mean only that the learner is being stretched to his or her own limits.
6: Games Improve Team Work
Games are real-time activities that bring players into teams, demonstrate the rules and roles of working together as a team, and underscore the value of team collaboration. Games give your learners a chance to know their peers as they share the same real-time experiences, allowing for strong networking and bonding.
7: Games Provide a Less Threatening Learning Environment
Because the game format is playful, the inherent challenge of the material, even new or difficult material, is less threatening. During game play seemingly difficult questions and scenarios are “just part of the game.” And, teachers can use the window following classroom responses to build a bridge between the topic and the learner.
8: Games Bring Real-World Relevance
Games allow you to present real-world information in the form of questions, scenarios, role-plays, and so forth. In this way, players learn not only the “what,” but the “why,” of the topic from a real-world perspective. Players also observe their own behaviour and that of others during game play. Post game debriefings give insights into those behaviours in thoughtful examples observed during game play.
9: Games Accelerate Learning
Games allow you to compress your topic and demonstrated learning into shorter periods of time, accelerating the speed of learning. The visual presentation, oral interactions, and active participation of game play appeals to all of the learning styles (visual, auditory and kinesthetic), involves both the rational and experiential mind that helps players remember what they have learned.
10: Games Give You Choices for Your Classroom
Games allow you to add variety and flexibility to your teaching menus. Games allow you to do any or all of the following:
* Vary the level of learner involvement
* Vary the level of skill level and knowledge
* Customize to any size of audience, even one-on-one
* Vary the type and level of activity
* Vary the level of classroom control
* Introduce or review topics, or both
* Vary the mix of theoretical and practical information
Steve Sugar
www.thegamegroup.com
>Steve Sugar (MBA) is the President of The Game Group and the writer and teacher of learning activities and games. Steve is an Adjunct Professor of Management at the University of Maryland Baltimore County (UMBC) and has served on the faculties of The John Hopkins University, the New York Institute of Technology and the University of Maryland University College (UMUC).
No Comments »
|