Posts Tagged “opinion”

1. Interest.

I found school, 40 years ago already, to be boring; my excuse for poor performance.  The use of one dimension low-tech teaching resources did little to help. To get kids interested they need a challenge that is fun and absorbing.  The subject area needs to be dynamic; “Explosive maths games – 100 things you never knew about quadratic equations” would hold more interest that “Maths Text Book Volume 3.”

Practical applications and realism help improve the relevance of the subject.  In physics; what happens when a jet engine goes into goes into reheat?  Massive increase in thrust and acceleration, plus a massive increase in fuel usage! How far can you fly on reheat? What vehicle weighing 20 tons can accelerate from zero to 175 miles per hour in 2.5 seconds? Eat your heart out “Top Gear” it isn’t a car – it’s an aircraft being launched by the catapult on an aircraft carrier, but how does it work?

2. Fashionable

Got to look the part.  Needs great product name, impact packaging and user benefits. Games that let kids “beat up” their parents in a game whilst improving and testing their knowledge and dexterity.

3. Street Cred.

Needs to attract friends, relatives and schoolmates in a must-have game to let them collectively join a particular challenge. Must be reasonable cost so not to exclude kids in low income families ( or funded by the educational authority) and offer a challenge with a purpose. Could replace some of the £20 billion spent in the UK every Christmas on plastic junk toys and games that are played once.

4. Modern Technology

Develop educational games that can be played on host of equipment: Cell phones, MP3, Netbooks, Mum or Dad’s last years Blackberry, Pc’s, Mac’s. Ideally all platforms should all have access to the same game title.


5. SCORM

Include SCORM, the Sharable Content Object Reference Model, is a technical specification that governs how online training (or “e-learning”) is created and delivered to learners. Developed by the US military it forms the basis of a common monitoring system that can be used by a school and parents to check progress by children using educational video games linked to the system.

6. Parental Support.

Getting parents involved by setting them to support or even spar with their children. Eighty percent of a child’s academic success is influenced by what they do at home! Get parents interaction by resetting the game, increase the challenge rating or add extra facilities. Parents could also monitor performance using an in built appraisal of the child’s achievement.( More in item 10)

7. Subject Area

The curriculum needs constant adjustment to capture changes in technology, global developments and career opportunities. The internet, email and many careers didn’t exist when children now entering the job market first started school. Similarly many careers have ceased to exist. The world needs more engineers and scientists. Some good scientific games can stimulate and develop interest tailored to future career prospects.

8. Peer Support

Children learn a huge amount from other children – who else taught them to use a mobile phone?  Interactive educational games such as math games can attract great support from other children. We  just need to give them the focal point to encourage this support. Email, MSN and text can provide an almost instant help desk.

9. Feedback.

Create spirit of competition through educational games linked to class, school, district, county, regional and national league tables.

Update the challenge, create new ideas and gain feedback from other users.

10. School Interface

Replace the report card, or annual parent’s night with dynamic performance feedback linking parent, child and school. Using technology to measure homework performance without the teacher having to laboriously mark assignments. Spell checking, grammar, maths checking can be automated and feed into a summary report with performance graphs giving immediate assistance to the child.

Summary:

Teachers are constantly being pulled from pillar to post. Compiling reports and marking homework consumes an extraordinary amount of time and effort. Streamlining the job using technology to interface with the next generation of educational games will encourage learning outside school. It will also allow teachers more time to get creative.

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